Show pageBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ======Ways to Play====== Interested in the game but unsure how to engage with it? Fear not! This page will guide you on potential themes you can focus your experience around with in //Contagion//, as well as playstyles that engage with said themes! Note that these are just suggestions; by no means are they the 'recommended' way to play, and you are free to modify, expand upon or ignore them as you see fit. =====Survival===== The apocalypse is not a kind place. Before technology, before ideology, is the basic, primal need to survive. You are part of the Bastion, the last home of civilisation that has survived against the onslaught of challenges that the apocalypse has wrought, and you have to keep its flame going. Resources are sparse and must be collected from the dangerous outside, and threats both within and without threaten to snuff out the Bastion's fire. Perhaps you're a hardy survivalist, having braved the wilderness before coming to the Bastion. Maybe you go on frequent expeditions to ensure the Bastion is not left wanting. Maybe you're just scared of whatever's out there. * Take the Survivalist role. * Consider taking Quirks such as Signature Item or Accident'nt to better brave the wasteland outside. * Think about how your character's relationship to the apocalypse. How have they survived this long? What do they make of the world in its current state? What sort of worldview have they developed? * Consider also taking high levels of Make Me Cry and Hit Me Harder to further explore the negative effects of the apocalypse on your character. =====Contagion===== It was the contagion that brought the old world to its knees. It's what has ripped families apart, made monsters of what should be unmoving corpses. It's what keeps you locked within the walls of the Bastion, for fear of what awaits outside. It's what tinges every drink of water, every bite of food, every breath of air with the anxiety that it will finally make its way into you. It's what defines the world as it is today. You could have sworn to make things right, to put an end to this horrible disease. You could have seen your friends turn into monsters before your eyes. In some way, the contagion has its hold on you, mentally... or perhaps even physically. * Consider taking Hypochondriac or Down With The Sickness to explore the effect of the contagion on your character. * If you wish to try and cure the contagion, take the Innovator role. * Describe what it is about the contagion that makes your character have such a close relationship with it. Why are they so fixated on it? Have they had any past experiences with the disease? * Consider also taking high levels of Make Me Cry and Hit Me Harder to further explore the negative effects of the contagion on your character. =====People and Belief===== As the last home of civilisation, the Bastion has attracted all manner of people, with all manner of beliefs and ideas. Before the apocalypse, these wove a tapestry of different ideologies throughout the world, but now, they're all concentrated in one place. While strong beliefs can unite people, opposing beliefs can just as easily tear them apart, and with them, the Bastion. Maybe you're someone who holds such a strong belief: a worldview, a methodology, or even just the belief that things will be okay. You might also be someone championing cooperation and compromise... or a bad actor who seeks further to divide the Bastion. * Take the Diplomat role. * Consider taking either Position of Power or Must Have Been The Wind to make spreading your ideas easier or harder, depending on preference. * Describe your character's ideology or worldview. What do they believe makes the world turn? Do they have any particularly strong convictions? How do they view the Bastion, the apocalypse, or the Old World? What do they believe is the best way to solve a problem? * Consider taking Familiar Face to have a starting ally... or enemy. =====Fear and Humanity===== The world has fallen. In post-apocalyptic anarchy, the strong survive while the weak perish. With no more order, no proper society aside from a few holdouts, it's everyone for themselves, and you know that. When things go south, just like how they did at the start, you know how quickly people can turn on each other. How they'll do anything, betray anyone, just to get out on top. Hell, it was even like that before the apocalypse, just not as explicit. Either way, you're someone who knows what monsters people can become, what they'll do, and you fear it. Perhaps you embrace it, acting only for yourself, making sure you get out on top at anyone's expense. Or maybe, despite everything, you hold out hope that people can work together and trust each other. * Take the Paranoia Quirk. * Consider taking Fate's Scapegoat or Occupational Hazard, as well as Something to Hide. * Describe what your character fears and how they intend to face them. Is it betrayal they fear, or lies, or sabotage, or being left to rot in the apocalypse? What does this fear drive them to do? * Consider also taking Secret Saboteur to further engage with themes of fear and distrust. ways_to_play.txt Last modified: 2025/10/08 17:02by gm_rei