“Co-operation is inaction unless you have a goal. You know what goal we share; now go scare away the shadows.”
- High Preacher Donovan
What will your character primarily be focusing on this Downtime?
The Bastion. 'The last home of civilisation'. Well, John hates it. John believes that a postapocalyptic anarchy is the truest form of life. So, John will try to sneak a live zombie into the Bastion.
What is your character hoping to achieve?
John is hoping to weaken the Bastion both psychologically and physically by sneaking in a zombie, hoping it will bite people, cause havoc and put the security of the Bastion into question.
How is your character planning to achieve this goal? What sort of method will they be applying?
John believes that destruction is the way of life. The prey eats the plant, the predator eats the prey. Everywhere you look is destruction. John lives for it. John will try to achieve this goal by causing as much destruction as possible as he tries to get the zombie inside. Some of this may be explicit, some of it may be subtle, some of it might not even be visible. But it is there.
What are the steps that your character will be taking to achieve their goal?
All Bastion members ought to constantly work to maintain and improve the encampment. How does your character's action contribute – or how might they claim it does?
To John, this is helping the people of the Bastion realise the truest form of life there is: the life of post-apocalyptic anarchy, where the strongest survive. What greater purpose could there be?
Please list any Quirks or items relevant to your character's action.
Trapper's Kit: Having brought the Trapper's Kit developed during long expeditions into the wilderness, John can trap just about anything… even a zombie.
Something to Hide (+): Not many people know of John's true beliefs, which he uses to enact his plan without suspicion.
Secret Saboteur (-): There's someone out there who knows John is up to something. He suspects it's Saratov, but he has no proof. Either way, if Saratov catches wind, the plan may as well be dead.
Please list any PCs or NPCs relevant to your character's action.
These are small actions that your character can perform without focusing too much on them. These will receive short write-ups.
Please include any important events that occurred to your character during Uptime or emails! These can be plans made, deals put into place, or subversive activities committed. OC, please be honest with what you put here; it enables us GMs to give you the best playing experience possible!
Feel free to take a moment to tell the GMs your thoughts! What happened in Uptime that felt like a character-defining moment? How is your arc progressing? Were the mechanics of Uptime fun? This is not mandatory, but we would encourage you to fill this out as well!
My guy HATIN.
What will your character primarily be focusing on this Downtime?
She wants to see if any zombie corpse is in The Bastion and, if so, examine it (maybe the body reacts with her Bulwark amulet?); if this doesn't work, Angela is going to hunt down a zombie – hoping for a reward from the High Priestess.
What is your character hoping to achieve?
To find out more about the zombies, hopefully receiving information from the High Priestess.
How is your character planning to achieve this goal? What sort of method will they be applying?
Angela will be doing things the only way she knows; using the principles taught to her by the High Preachers…or I guess the new High Preachers. She hasn't managed to find the new leaders yet–but the tenets have always served her well. The High Priestess has protected her thus far.
What are the steps that your character will be taking to achieve their goal?
All Bastion members ought to constantly work to maintain and improve the encampment. How does your character's action contribute – or how might they claim it does?
The High Priestess can provide information on how to defeat the zombies!
Please list any Quirks or items relevant to your character's action.
Please list any PCs or NPCs relevant to your character's action.
These are small actions that your character can perform without focusing too much on them. These will receive short write-ups.
Please include any important events that occurred to your character during Uptime or emails! These can be plans made, deals put into place, or subversive activities committed. OC, please be honest with what you put here; it enables us GMs to give you the best playing experience possible!
Feel free to take a moment to tell the GMs your thoughts! What happened in Uptime that felt like a character-defining moment? How is your arc progressing? Were the mechanics of Uptime fun? This is not mandatory, but we would encourage you to fill this out as well!
I think I've set up some good actions for her to start doubting her faith (or maybe reinforce it, you decide) – she's definitely out of her depth, but maybe she'll scrape by again somehow. I guess she has to – she needs to contribute to the Bastion one way or another.
What will your character primarily be focusing on this Downtime?
What is your character hoping to achieve?
How is your character planning to achieve this goal? What sort of method will they be applying?
What are the steps that your character will be taking to achieve their goal?
All Bastion members ought to constantly work to maintain and improve the encampment. How does your character's action contribute – or how might they claim it does?
Please list any relevant Quirks to your character's action.
Please list any relevant PCs or NPCs to your character's action.
These are small actions that your character can perform without focusing too much on them. These will receive short writeups.
Please include any important events that occurred to your character during Uptime or emails! These can be plans made, deals put into place, or subversive activities committed. OC, please be honest with what you put here; it enables us GMs to give you the best playing experience possible!
Feel free to take a moment to tell the GMs your thoughts! What happened in Uptime that felt like a character defining moment? How is your arc progressing? Were the mechanics of Uptime fun? This is not mandatory, but we would encourage you to fill this out as well!